Influência do treinamento a longo prazo no desenvolvimento da competência motora e da criatividade tática em atletas de futebol da categoria sub-11 e sub-13
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Universidade Federal de Viçosa
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A criatividade de jogo é a capacidade do jogador de resolver problemas de forma original, individual ou coletivamente, contribuindo para o sucesso da equipe. Apesar do interesse de muitos treinadores em desenvolver essa habilidade, especialmente nas categorias de base, as pesquisas sobre o tema ainda são escassas. Além disso, diversos obstáculos limitam o potencial criativo dos atletas, e há uma lacuna sobre como incorporar os princípios de criatividade aos treinamentos em diferentes faixas etárias. Assim, o presente estudo teve como objetivo principal analisar a influência do treinamento combinado (técnico-tático) no desenvolvimento da criatividade e competência motora em atletas de futebol da categoria sub-11 e sub-13. A amostra foi composta por 40 sujeitos do sexo masculino de 11 a 13 anos de idade, sendo 18 do grupo controle e 22 do grupo experimental. Para avaliação da competência motora, utilizou-se o teste CAMSA, enquanto para a criatividade de jogo, foi aplicado o teste CBTAS. No CAMSA, o critério de avaliação era o escore final de habilidades que variava entre 0 e 14 e era somado ao escore dado pelo tempo gasto no trajeto, que variava de 1 a 14 pontos, a depender do tempo decorrido. No CBTAS, eram avaliados os fundamentos de passe, drible e finalização classificados em tentativas, falhas, fluência, versatilidade e originalidade. O grupo experimental participou de 25 sessões de treino especifico para a criatividade durante os 20 minutos iniciais, e o grupo controle seguia no treino normal da categoria, após os 20 minutos, eles se juntavam. Inicialmente, foi realizado o teste de normalidade dos dados por meio do teste de Kolmogorov-Smirnov e, de acordo com o resultado, foi realizada a análise de variância para medidas repetidas (ANOVA) ou ANOVA não paramétrica, no desenho de F1-LD-F1. Foi adotado o valor de significância de p<0,05. Para o tamanho do efeito foi utilizado o eta ao quadrado parcial (?p2). A seguinte escala foi utilizada para classificação do tamanho do efeito: trivial (<0,01), pequeno (0,01 a 0,05), moderado (0,06 a 0,13) e grande (=0,14). Os resultados demonstram que em relação a competência motora, houve diferença significativa apenas no fator tempo (p=0,035). Já em relação a criatividade de jogo, no fundamento passe, houve diferença significativa somente no critério de tentativa, tanto em relação ao grupo (p<0,05) quanto na interação grupo x tempo (p<0,01), com um tamanho de efeito pequeno em ambos os casos, em relação ao fundamento de finalização, verifica-se que não há diferenças significativas em nenhum dos fatores, Na comparação entre os grupos ao longo do tempo no fundamento drible, houve diferença significativa no critério fluência e versatilidade, em relação ao fator grupo (p<0,05), sendo os efeitos considerados pequeno e trivial, respectivamente. Pode se concluir que o estudo não identificou diferenças significativas entre os grupos experimental e controle em relação as competências motoras após a intervenção, sendo que ambos melhoraram ao longo do tempo nessa variável. Em relação à criatividade no jogo, a programa de intervenção não apresentou efeitos positivos no grupo experimental, sendo observada uma diferença apenas no critério de tentativas de passes, com o grupo controle apresentando um desempenho superior ao grupo experimental. Palavras-chave: criatividade; futebol; atletas
Game creativity is the player's ability to solve problems in an original way, individually or collectively, contributing to the team's success. Despite the interest of many coaches in developing this skill, especially in the youth categories, research on the subject is still scarce. In addition, several obstacles limit the creative potential of athletes, and there is a gap in how to incorporate the principles of creativity into training for different age groups. Thus, the main objective of this study was to analyze the influence of combined training (technical-tactical) on the development of creativity and motor competence in under-11 and under-13 soccer players. The sample consisted of 40 male subjects aged 11 to 13 years, 18 in the control group and 22 in the experimental group. The CAMSA test was used to assess motor competence, while the CBTAS test was applied to assess game creativity. In CAMSA, the evaluation criterion was the final skill score, which ranged from 0 to 14 and was added to the score given for the time spent on the route, which ranged from 1 to 14 points, depending on the elapsed time. In CBTAS, the fundamentals of passing, dribbling and finishing were evaluated, classified as attempts, failures, fluency, versatility and originality. The experimental group participated in 25 specific training sessions for creativity during the initial 20 minutes, and the control group continued with the normal training of the category, after the 20 minutes, they joined. Initially, the normality test of the data was performed using the Kolmogorov-Smirnov test and, according to the result, the analysis of variance for repeated measures (ANOVA) or nonparametric ANOVA was performed, in the F1-LD-F1 design. The significance value adopted was p<0.05. For the effect size, the partial eta squared (?p2) was used. The following scale was used to classify the effect size: trivial (<0.01), small (0.01 to 0.05), moderate (0.06 to 0.13) and large (=0.14). The results demonstrate that in relation to motor competence, there was a significant difference only in the time factor (p=0.035). In relation to game creativity, in the passing fundamental, there was a significant difference only in the attempt criterion, both in relation to the group (p<0.05) and in the group x time interaction (p<0.01), with a small effect size in both cases. In relation to the finishing fundamental, it was found that there were no significant differences in any of the factors. In the comparison between the groups over time in the dribbling fundamental, there was a significant difference in the fluency and versatility criteria, in relation to the group factor (p<0.05), with the effects being considered small and trivial, respectively. It can be concluded that the study did not identify significant differences between the experimental and control groups in relation to motor skills after the intervention, with both improving over time in this variable. Regarding creativity in the game, the intervention program did not show positive effects in the experimental group, with a difference being observed only in the criterion of passing attempts, with the control group showing a superior performance than the experimental group. Keywords: creativity; soccer; athletes
Game creativity is the player's ability to solve problems in an original way, individually or collectively, contributing to the team's success. Despite the interest of many coaches in developing this skill, especially in the youth categories, research on the subject is still scarce. In addition, several obstacles limit the creative potential of athletes, and there is a gap in how to incorporate the principles of creativity into training for different age groups. Thus, the main objective of this study was to analyze the influence of combined training (technical-tactical) on the development of creativity and motor competence in under-11 and under-13 soccer players. The sample consisted of 40 male subjects aged 11 to 13 years, 18 in the control group and 22 in the experimental group. The CAMSA test was used to assess motor competence, while the CBTAS test was applied to assess game creativity. In CAMSA, the evaluation criterion was the final skill score, which ranged from 0 to 14 and was added to the score given for the time spent on the route, which ranged from 1 to 14 points, depending on the elapsed time. In CBTAS, the fundamentals of passing, dribbling and finishing were evaluated, classified as attempts, failures, fluency, versatility and originality. The experimental group participated in 25 specific training sessions for creativity during the initial 20 minutes, and the control group continued with the normal training of the category, after the 20 minutes, they joined. Initially, the normality test of the data was performed using the Kolmogorov-Smirnov test and, according to the result, the analysis of variance for repeated measures (ANOVA) or nonparametric ANOVA was performed, in the F1-LD-F1 design. The significance value adopted was p<0.05. For the effect size, the partial eta squared (?p2) was used. The following scale was used to classify the effect size: trivial (<0.01), small (0.01 to 0.05), moderate (0.06 to 0.13) and large (=0.14). The results demonstrate that in relation to motor competence, there was a significant difference only in the time factor (p=0.035). In relation to game creativity, in the passing fundamental, there was a significant difference only in the attempt criterion, both in relation to the group (p<0.05) and in the group x time interaction (p<0.01), with a small effect size in both cases. In relation to the finishing fundamental, it was found that there were no significant differences in any of the factors. In the comparison between the groups over time in the dribbling fundamental, there was a significant difference in the fluency and versatility criteria, in relation to the group factor (p<0.05), with the effects being considered small and trivial, respectively. It can be concluded that the study did not identify significant differences between the experimental and control groups in relation to motor skills after the intervention, with both improving over time in this variable. Regarding creativity in the game, the intervention program did not show positive effects in the experimental group, with a difference being observed only in the criterion of passing attempts, with the control group showing a superior performance than the experimental group. Keywords: creativity; soccer; athletes
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LISBOA, Lucas de Almeida Araújo. Influência do treinamento a longo prazo no desenvolvimento da competência motora e da criatividade tática em atletas de futebol da categoria sub-11 e sub-13. 2025. 75 f. Dissertação (Mestrado em Educação Física) - Universidade Federal de Viçosa, Viçosa. 2025.
